About This Game Welcome to Corma. You find yourself stranded on the beach on the Island Of Corma. In order to survive you have to find food and clean water. Explore the island and its story, but be carefull.. The wildlife on Corma is watching you.. Collect resources to build a shelter or a home. Find old towns or hidden places and look for rare items. Maybe you find something you can use? 7aa9394dea Title: CormaGenre: Action, Adventure, Free to Play, Indie, Massively Multiplayer, Strategy, Early AccessDeveloper:Nemo StudiosPublisher:Nemo StudiosRelease Date: 23 Jan, 2019 Corma Download Tn Hindi Hartacon Tactics v7.15 - Small update: Hey there, this is just a small update containing a few new icons, and a new section in the Help describing Uniques and Rarities: Uniques are weapons, protections or accessories that cannot be bought in shops. Some fighters may come equipped with one or more uniques and they can be obtained as loot. Rarities are weapons, protections or accessories that can only be obtained as loot in dungeons battles.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsCiao,Charlie. Beta v7.12, Achievements: Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new:- Archer's skill Bird Killer deals extra damage to Hawkmen.- Sorting added to campaign setup recruiting screen.- Updated spawn positions on most large maps.- Added status ailment effects to some skills.- Updated height reach of all weapons and skills.- Advance and Jump cannot be used if walk range is reduced to zero.- Class specific skills introduced.- Achievements.- More popular online maps displayed first in map editor by default.- On screen directional arrows for skill target selection removed.Quite some work done as you can see. Achievements made it to the headline as it's the last of my objectives for the Early Access stage. There are eight of them at the moment, more will be added, with rewards, in the near future.I received some suggestions and I introduced sorting of recruits.Some people felt a few maps were just too large. I thought about reducing the size, but then I didn't want to sacrifice the good work done by my level designer and so I just moved the spawn points so that teams start closer to each other. Everybody is happy now.A lot of re-balancing work on skills, with a few novelties including skills that can only be acquired by certain classes, and skills that deal more damage to certain classes.Finally I replaced the on-screen directional arrows with on-map target selection for directional skills for those playing with the mouse. You guys are hard to please! It's more of an experiment, let's see what kind of feedback I get.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsThe Default branch will be updated to beta v7.12 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.12.You can swap back to v7.11 but be aware this will delete your savegame.. Beta v7.11, the Sorceress: Hi everyone, the "current" branch has been updated to Beta v7.11. Here's what's new:- Sorceress character added- Martial Artist class becomes Warrior- changed some class weapon types- Support and Counterattack become passive skills- changed Assassin's Execution skill- minor bugs fixedThe main novelty of this update is the introduction of the eighth and final character: the Sorceress. As you would expect this character's strong point is magic power, with a great affinity for the dark element, which makes it deadly to Healers.I mentioned some changes to class weapon types: the Sorceress becomes the utiliser of Staves, meaning the Healer goes back to Knuckles as originally intended, and the Martial Artist class becomes Warrior and takes Hammers.Support and Counterattack are no longer innate characteristics of all characters, they are instead Passive skills that need to be acquired. More passive skills will come.The Assassin's Sneak Attack skill now deals extra damage when executed from behind the target, making positioning and facing important as they are supposed to be in a tactics game.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsSince there are some main structural changes, saved teams and campaigns from beta v7.10 cannot be imported.Default branch will be updated to beta v7.11 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.11.You can swap back to v7.10 but be aware this will delete your savegame.. OPEN BETA RELEASE!: Hello Everyone!OPEN BETA IS HERE! Download the game and try it out now!! Just a little note, there no save feature in the game right now! So if you / host close the server, everything will be lost!. Update 9 Jul 2017: One week after release, the game has been overall well received. Reviews are 50/50, with most negative reviews focusing just on the absence of mouse support. It is unfortunate as it's the only thing that is really bringing down the rating, and while controls are one of the most important aspects of a game, the game's description does say it does not have mouse support at the moment.Those who gave more in-depth feedback helped me understand some of the weaknesses of the game, which I will try to address during early access.If you can spare a few minutes, please post a review and let me know what you think. In this update:- fixed a bug that prevented downloaded maps from being playable- TAB key added to switch between characters (emulates LT/RT)- increased movement speed- changed the way characters are movedThat last point is about selecting the target position with a pointer rather than moving the character around, with the character moving to destination upon confirmation. This is how most tactical games work. I feel that moving the character around is more "satisfying" in a way, but I want to hear from the players. We can go back or even having that as an option.Work on the Assassin character has started! As you maybe know the game uses 2D sprite sheets rendered from 3D models. Here's a preview.Thanks for supporting the game during early access. This is pretty much a passion project of mine and it's great to see how many people appreciate it.. New Patch Live!: New Patch on Corma!Added stuff:*Day and night cycle*Rain*Ai Pigs*1 "Hotspot" to Beta test map (without loot atm)*Some minor stuffFixed stuff:*A lot of minor things!Join our discord server to get a Closed Beta Steam Key! NemoNemo Studios. Beta v7.10, the Assassin: Hi everyone, the "current" branch has been updated to Beta v7.10. Here's what's new:- assassin character added- rebalanced classes, skills and equipment- restructured the Help section- removed three-tiers online mode - campaign candidate units increased to 48 and high ranked unit made less common- fixed a bug on damage calculation including adjacent characters that can't attack the target - increased dead characters timeout- fixed a bug on HP/MP when comparing equipmentAs you can see, it's a big update, which explains why it has been a while since the last time.The highlight of this update is of course the Assassin!The Assassin is a melee unit with a high movement range and relatively low HP. It can acquire a skill that allows him to throw his knives and he can also use shurikens, although you cannot buy those in shops, you'll have to get them as loot or recruit units that come with them equipped.Work on the Sorceress character has started. I also made a massive update on the whole game balance, affecting classes, weapons, protections and skills. The idea behind it is to avoid that characters quickly become overpowered after gaining just a few levels.The Help section has been restructured and it will make it easier to add content.I removed the three types of competitive online gameplay, there is just Online for ranked matches and Online Dev for unranked matches where your characters can level up.Opt in the "current" branch to try this update. I'll extend this to the default branch as soon as I get some feedback and (hopefully few) bug reports.Have fun and share like mad! :)Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.10.You can swap back to v7.9 but be aware this will delete your savegame.. Donation Link: Hello everyone!I have created a donation link if you want to support the game and my work. The game will be free to play and no micro transactions. So feel free to follow the link if you want to support the game so i can continue to work on it :) Link[www.paypal.me]Thanks in advanceNemo. Closed Beta now LIVE!: Closed beta testing is now live!Join our discord for key and invite! :). Beta v7.9, better mouse support and key bindings: Hey everyone, default and current branches have both been updated to Beta v.7.9. Here's what's new:- added configurable key bindings- fixed a bug affecting movement in rotated maps- fixed a bug that made non targeted characters flash- improved mouse support with on-map selection of movement and attack/skill target- added option to disable mouseConfigurable key bindings have been requested, you'll see there's a new Keyboard entry in the main menu.Mouse support in battle has been improved with in-map target selection. That applies to character movement, attacks and skills. The arrows are now only used for directional skills and to decide which way you want your character to face when defending.If you don't actually use the mouse, it can be a bit in your way, so I added an option to disable it.It's been reported that characters may be hard to see when the battle is too cluttered, and I agree with that. One of the reasons is that characters are quite big and they cover each other, so a scale factor may appear in the future for a little correction. I am also playing with some other ideas in my mind for passive abilities and character development, something that goes beyond just stats, something in XCOM style.In the meantime I hope you all enjoy the update.Ciao,Charlie
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